class AdvancedOptimizer {
public:
    enum OptimizationMethod {
        LAPLACIAN_SMOOTHING,
        OPTIMIZATION_BASED_SMOOTHING,
        COMBINED_OPTIMIZATION
    };

    struct OptimizationParams {
        OptimizationMethod method;
        double qualityThreshold;
        int maxIterations;
        double convergenceTol;
        bool preserveFeatures;
    };

    bool optimize(MeshData& mesh, const OptimizationParams& params) {
        switch(params.method) {
            case LAPLACIAN_SMOOTHING:
                return laplacianSmoothing(mesh, params);
            case OPTIMIZATION_BASED_SMOOTHING:
                return optimizationBasedSmoothing(mesh, params);
            case COMBINED_OPTIMIZATION:
                return combinedOptimization(mesh, params);
            default:
                return false;
        }
    }

private:
    // 优化基于目标函数的平滑
    bool optimizationBasedSmoothing(MeshData& mesh, const OptimizationParams& params) {
        for(auto& vertex : mesh.vertices) {
            // 构建目标函数
            auto objective = [&](const Vector3d& pos) {
                return evaluateLocalQuality(pos, vertex, mesh);
            };
            
            // 使用数值优化方法
            Vector3d optimalPos = minimizeObjective(objective, Vector3d(vertex.x, vertex.y, vertex.z));
            
            // 更新位置
            vertex.x = optimalPos.x();
            vertex.y = optimalPos.y();
            vertex.z = optimalPos.z();
        }
        return true;
    }
}; 